Heroes Season Three: More Villains, More VFX
VFXWORLD.com - September 22, 2008
Tara Bennett talks to Heroes vfx producer Mark Spatny about the explosion of awesome work in the series' new season.
| The "destruction of Tokyo" sequence in the series premiere is one of the vfx team's greatest achievements to date for Heroes. Photo credit: Heroes Visual Effects. | |
Sometimes a sophomore slump is useful. With Heroes, critics and fans groused loudly that its second season was below the standards set by year one. Whether it was too slow moving or there were too many characters, it seems like every piece of the show became a target. But then the WGA strike hit, giving the creative team a chance to assess what was right and wrong. While the strike was resolved in the spring, NBC decided Heroes would stay off the air and instead return with a fresh new season (and volume) this month.
After nine months off the air, absence has definitely made the heart grow fonder for deprived fans. The time off has also reinvigorated the creative team, as evidenced by their energetic return to form in the third season premiere, The Second Coming. Creator Tim Kring has shifted to a more aggressive style of storytelling that also carries over to the series' visual effects.
Mark Spatny, visual effects producer on the Emmy-nominated vfx team for Heroes, says those changes mean that this season is going to look a lot different. "Obviously, since season three is called Villains, or the first half at least, we really needed to ramp up the idea that these are people with superpowers. In previous seasons, a large part of our visual effects -- and in many of the episodes it was the bulk of the work -- was actually invisible effects and establishing locations. When it looked like New York, Vegas, India or Haiti -- a large part of that was us. In addition to the invisible effects work, we had been [setting] people on fire and making them fly. But it was a shot here or there selectively to get the point across.
This season they have clearly put the emphasis for our work more on superpowers and super destruction. From blowing up more cities or creating black holes, you name it, there is devastation worldwide. So, wow, we are able to improve our pipeline to handle more work and bring on a few more artists."
| Maya and a bit of Massive were used for a scene in Tokyo in the first episode. Hiro (Masi Oka) (right) and Ando (James Kyson Lee) are on green screen and the whole city of Tokyo was created behind them. | |
Yet even with the shift in visual effect techniques, Spatny says their production pipeline is still solid and hasn't changed for season three. "We use After Effects for compositing. Our whole company is based around it because there is a lot of custom scripting that ties into how we render proxies and the way we keep track of data. We are stuck there but we are very happy with that product. Plus, there is a lot of talent out there on After Effects and they are easier to find than Inferno artists. On the 3D end, we are using Maya and a little bit of Massive because we are doing more crowd scenes. In a scene for Tokyo in the first episode, Hiro (Masi Oka) and Ando (James Kyson Lee) are on green screen and we needed to create the whole city of Tokyo behind them. We used Massive instead of shooting extras.
| The vfx team helps to figure out the characters' effects. The change in creative focus for the show means the vfx artists get to contribute creatively to some of the superpowers only glimpsed in previous seasons. |
With such a huge amount of time spent to create it, Spatny says it was essential that they were able to start early in order to turn it around for airing. "We saw the script in May ('08) and had a lot of discussions. In pre-production, we committed on a number for the sequence but we didn't entirely spec out what it would look like. Over the course of weeks, after it was shot, we played around with some pre-viz and showed [the producers] some ideas and ultimately agreed what they would get for their dollar value. But then we went way over budget because on our end we thought it was an amazing shot and we wanted to make it special, if for nothing else but for our reel. We have never seen anything like this in television before and we wanted to set the bar for what can be done for television."
| The vfx team had three to four weeks to create a frozen character that shatters. | |
Now prepping the effects for episode four, Spatny says fans should look out for some amazing sequences, as it's "a big one for us. It is the biggest showdown between the heroes and the villains that anyone will have seen to date."
Asked if working on a huge network hit puts more pressure on his team, Spatny says no.
"The fact that it's seen by a lot of people doesn't really affect me at all. For me and for our team and our vfx supervisor, Eric Grenaudier, what's great about this show is that every episode is different and every episode presents a new challenge. We push ourselves to the limit and tax ourselves with better ways to solve our problems and communicate ideas. If nobody saw it, if it was on the worst-rated cable channel on Earth, it would still be a fantastic show to work on because it challenges us so much."
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